The other important difference between this game and others in the genre is the use of probabilities things don’t happen in a deterministic fashion. Things take time, not turns, which means the player often has to watch nervously as his troops march to put down a revolt, hoping his city can withstand the siege just a little longer. In EU4, by contrast, the player has no control over battles, only over the campaign map they can pause the game to issue a series of orders to armies, navies, diplomats, merchants, etc., but those orders aren’t executed until the game is unpaused, at which point they are executed simultaneously along with everyone else’s. The Total War series uses a combination of turn based strategy and real time tactical battles. In games like Starcraft 2, being excellent at the micromanagement of units is usually far more important than any sort of strategic thinking. By that, I mean that most games billed as RTS games are focused primarily on tactics rather than strategy. Europa Universalis IV is a rare true RTS game.
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